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12 March 2013 @ 10:42 pm
Plot Post: Of Elves and Dwarrows  
Ah, fantasy. Elves and dwarves, to be exact. (Quick and small title change).



  • Jale (male, Jadestone dwarf, young, just got a "real" beard going, in love with Prince Onren, unsure of his place, brother of Warsa)

  • Kaaz (male, former Deep Mine dwarf, young-ish, former fugitive, still worried about fitting in, warrior, betrothed to Fanwa).

  • Narathriel (male, elf, young-ish, on a quest, clever, magician)

  • Warsa (female, Jadestone dwarf, young-ish, mighty red beard!, best friends with Prince Onren, established warrior, dutiful, sister of Jale)


  • Beswa (female, Jadestone dwarf, warrior, hot-headed, in an on-again-off-again relationship with Gelame).

  • Bjana (female, Jadestone dwarf, both blood-and-true mother of Tura, Deepdigger Clan)

  • Droh (male, Jadestone dwarf, criminal, brother of Bjana, Deepdigger Clan)

  • Fanwa (male, Jadestone dwarf, warrior, betrothed to Kaaz, brother of Marwa).

  • Gelame (female, Jadestone dwarf, warrior and bard, calm, on-and-off-again with Beswa, magical potential).

  • Guthra (female, Deep Mine dwarf, cousin to Kaaz, obsessed with status).

  • Hreka (female, Deep Mine dwarf, warrior, married to Marwa).

  • Marwa (male, Jadestone dwarf, kidnapped and thought dead, great jewel maker, brother of Fanwa, married to Hreka).

  • Prince Onren (male, Jadestone dwarf, has an older brother and sister, warrior and leader of a seven man party with special training, terrified of marriage, in love with Jale).

  • Tura (female, Jadestone dwarf, daughter of Bjana, friend of Jale, magical potential, Deepdigger Clan)

  • Vergar (male, Storm Cliffs dwarf, guard and warrior, magical potential)

  • Zurkea (female, Jadestone dwarf, middle-aged warrior, tough as nails).


  • The Older Prince (male, Jadestone dwarf, older brother of Onren and the princess, not the heir).

  • The Princess (female, Jadestone dwarf, younger sister to The Older Prince, older sister to Onren, the heir).

  • Queen Luheka (female dwarf, mother to Prince Onren, ruler of Jade Stone Mountain, MIGHTY BEARD!)

An unholy mess of action/adventure, romance, fantasy, steampunk and erotica. Long story short, elves are due to backstory reasons not popular with other species and are basically believed to be evil sirens who want to eat your soul. Because of this, they were long ago driven from the land this story takes place in; only they've decided to return. The dwarves of Jadestone Mountain (who're at war with the Deep Mines, over the underground warm water resources in Jadestone) find this out quite by accident: the young guard Jale unknowingly saves the life of one - i.e. he doesn't know it's an elf he's saved until they've already become friends. The rest of the dwarves think Jale has been magically brainwashed by the evil elf, so Jale decides to help said elf (Narathriel) home, to prove his sanity to the other dwarves. Naturally, Jale's sister and friends (*cough*Prince Onren most of all*cough*) are none too happy with this decision of his...


  • When courting, the dwarves gift each other with previous gems/jewerly/shiny stuff every year on the day of their bethroal. When they finally get married, their closest relatives help them dress in the finest of the gifts, right before the wedding night.

  • Only one person of a married couple wears a sign of the marriage (a large bracelet). This is because the person without a bracelet _can_ marry another (though only being the one that gets the bracelet that time). It rarely happens, but it's not completely unheard of; and when married, the third person technically demotes the first person with the bracelet to lover or possibly second-spose to themselves.

  • The royal line used to be patriarchal, until a revolution some ten generations back. This is remembered every 20 years with a ritual that I'm heavily borrowing from "Last Night of the Kings" by Van Canto <_< >_>

  • Elves don't have any rituals for marriage, they just agree to be married. Dwarves on the other hand have tons of rituals (see above).


  • Jale explaining the meaning of braids and how courtship braids can only be undone (for cleaning) by the person's betrothed - or in an emergency a very close relative to the betrothed - (he's explaining to Narathriel)

  • Onren mentioning to Warsa that he thinks Jale has a very pleasant voice, when she mentions that Jale plans to become a bard

  • Jale deciding to become a bard since he's no warrior-material and few other stations are high enough for him to dare think the prince would marry him

  • When Jale goes off with Narathriel (to prove his own worth and that elves aren't soul-eaters). Onren & co go after him. Sadly, so do some Deep Mine dwarves, who're aiming to catch themselves valuable prisoners.

  • Onren and Kaaz end up taken prisoner by Kaaz' cousin Guthra. Kaaz is to be married off to some noble (Deep Mines still have those), while Onren is to be given to one of the royals. Lots of hair drama!

  • All the six warrior directly under Onren's command (ex: Warsa, Kaaz, Fanwa, Gelame, Beswa and Zurkea) ship Onren/Jale and have been dwarf-subtly trying to hook the two up since Jale came of age.

Listening to: Last Night of the Kings - Van Canto
Nonesanenonesane on March 21st, 2013 08:30 pm (UTC)
Dwarven words:
nashda - brother
nashdan - older brother
nashdul - younger brother
natra - night
nazaya - good
noshda - sister
noshdan - older sister
noshdul - younger sister

"Nazaya natra, noshdan!" - "Good night, older sister!"

(I need to think up fake-words that don't start with N...)

Edited at 2013-03-21 09:26 pm (UTC)
Nonesane: Smiling Sebastiannonesane on May 9th, 2013 03:17 pm (UTC)
Dwarven words:

bata - they (dual, no gender)
butam - they (more than two people, no gender)
imra - late
imrak - too late
ja - I
kah - she
kaha - he
ma - or
opema - to save
quhra - to run
wezha - to dig
yaha - to be
zo - post particle denoting future tense


"Ja yahatak imrak butam opema" - "I was too late to save them" (or word for word: I was too late them to save", since when you have two verbs in a dwarfish sentence the second word gets a post position, because I say so).

Verbs are conjugated after singular, dual and plural, but not gender. The conjugations look like this:

"I dig, she digs, he digs" - Ja wezhar, kah wezhar, kaha wezhar
"The two of them are digging" - Bata wezhara
"They are digging" - Butam wezharum.
"I dug/have dug" - Ja wezhatak
"The two of them dug/have dug" - Bata wezhatakka
"They dug/have dug" - Butam wezhatuk

The verb endings are thus:
Singular present tense = -r
Dual present tense = -ra
Plural present tense = -rum
Singular past tense = -tak
Dual past tense = -takka
Plural past tense = -tuk

Some irregular verbs will most likely show up, because life is cruel. Also, to make future tense, you use the present tense and the particle "zo", for example:

"I will dig" = Ja wezhar zo.

Dwarf grammar lesson over!

Edited at 2013-05-09 03:18 pm (UTC)
Nonesanenonesane on May 13th, 2013 08:57 pm (UTC)
Dwarven words:

berh - it
gahr - you
hakk - small, little
samsa - hush


"Samsa, hakkn" - "Hush, my little one".


"Possessive mode" is created by suffixes, as seen above (hakk + n = little + mine). The suffixes are as follows:
-n = singular, first person (mine)
-r = singular, second person (yours)
-u = singular, third person, female (hers)
-a = singular, third person, male (his)
-e = dual, "first person" (ours, dual)
-ea = dual, second person (yours, dual)
-eah = dual, third person (theirs, dual)
-i = plural, "first person" (ours)
-ia = plural, second person (yours)
-iah = plural, third person (theirs)

When it comes to verbs, you and it use the same endings as I/she/he.
Nonesanenonesane on November 12th, 2013 08:54 pm (UTC)
Re: Languages
Dwarven words:

bedrah - earth, dirt, ground
bedraheah zarkrum - earthquake (lit. "the earth's shaking")
gandra - deep
khulka (khulkun, pl) - mine (as in "a mine")
khulke (khulken, pl) - miner
mehn - you (singular)
mehna - you (dual)
mehnan - you (plural)
zarke - to shake, shiver, quake, move in unpredictable ways (irregular verb!)

Edited at 2013-11-21 09:26 pm (UTC)
Nonesanenonesane on November 1st, 2014 11:31 pm (UTC)
Re: Languages
Quick adding of two Clan names in their 'original form':

Hakral - Daggers (singular of dagger is Hakra)
Zaybezkl - Orefinders (y is here "of" but when it is used the word order is changed, so 'Za' is ore and 'bezkl' is finders - singular is bezk)
Nonesanenonesane on November 1st, 2015 04:51 pm (UTC)
Re: Languages
New dwarrow words:

cal - jade (adjective)
calen (calun, pl) - jadestone
juva - to trust
mazn (maznak, pl) - noble (as in 'person of noble birth', i.e. a duke or a count)
ras (rasun, pl) - mountain
wezhe (wezhen, pl) - digger, person who digs (conjugated from 'wezha', to dig)

Pronoun I forgot to add: kha = 'they, singular'.
Uses the same verb tense as the female singular kah and the male singular kaha. Dwarrows who identify as neither male nor female or somewhere inbetween use this pronoun. Dwarrows may change what pronouns they use for themselves at any point in their lives and no one will think a change odd.

New Clans: Orefinders aka Bulykaral, litterally ore-of-finders, bul = ore, y = of, karal = finders (kara, sing).
Deepdiggers aka Gandrawezhen.

Edited at 2015-11-22 08:34 pm (UTC)
Nonesanenonesane on February 11th, 2016 08:13 pm (UTC)
Re: Languages
danra - sky
kel - cover (substantive)
keled - covered (adjective)
mazran (mazrun, pl) - forest
mon - ridge
mark - bridge
Danramon Ras - Skyridge Mountain
Danramark Ras - Skybridge Mountain
Mazran Kel - Forest Cover
Ras-y-Mazrankeled - The Forest Covered Mountain (Mountain-of-forest-covered)

Edited at 2016-02-11 08:19 pm (UTC)
Nonesanenonesane on March 21st, 2013 09:11 pm (UTC)
Character development
Kaaz was quite the brat growing up in Jade Stone Mountain. Coming there as just barely a pre-teen refugee and being the enemy messed him up a bit. He was all false bravado though. He also tended to be rather "flighty", doing first and thinking later, or doing something wrong and not really apologizing for it or try to fix it more than saying "Ooops, sorry!".

He became friends with Fanwa quite early. They ended up neighbors and while Fanwa's family had suffered greatly at the hands of the dwarves of the Deep Mines (they thought Marwa dead until the events of "present day") they were wise enough to know simply being from the Deep Mines didn't make you evil or a threat.

Being the quieter of the two, Fanwa is by no means the underdog in their relationship. Before they became a couple, he was still Kaaz's only friend and Kaaz was really paranoid of Fanwa using this against him, which naturally caused some ups and downs for them.

The deepest "down" they ever had was when they were the dwarven equivalent of 14-15 years old. Kaaz was fooling around in Fanwa's room while waiting for Fanwa to finish up his latest reading lesson "homework", and was too careless with a small, beautiful statue of a cat that had been standing on one of Fanwa's shelves forever. It broke, badly.

Fanwa didn't say anything and Kaaz - as usual - went "ooops, eh, I'll fix it for you later." But of course he didn't. And Fanwa got very quiet, quieter than usual. And then one day, about a week or two later, he shouts at Kaaz. Actually shouts. Kaaz was left in stunned shock, since Fanwa never had yelled at him before. Long story short, Fanwa wouldn't speak to him and it took him days to find out why.

Turns out that small statue was Marwa's last gift to Fanwa before he was captured (and believed to have been executed) by the Deep Mine dwarves.

Yeah... Not good.

Kaaz got caught in-between terrified to make it worse and terrified to never be forgiven. In the end, he begged Fanwa's mother for the statue pieces and mended them. Then began a long, I-know-I-really-screwed-up-I'm-sorry dance, which also was the catalyst for the two of them going from friends to lovers.
Nonesanenonesane on April 3rd, 2013 08:37 pm (UTC)
Character development
Narathriel has two older sisters who are identical twins. They are called Raserath and Kanárile. Raserath is a great warrior, while Kanárile is a magician.

Of the three siblings, it's long been believed that Raserath would die first. She's always at the frontline of any skirmish or fight.

That's not how things turned out however. They are all alive in "Of Dwarves and Elves", but in the yet unnamed sequel's final battle, Kanárile is poisoned by a substance none can cure you of. She therefore triggers her aging, giving her full access to her magical powers, and unleashes it all at the same time, in one final attack. Her grieving kin and friends join in the song as best they can, while still defending themselves.

I like to think of her final song as sounding not unlike Two Steps From Hell, but that's just me.

Edited at 2013-04-03 08:52 pm (UTC)
Nonesanenonesane on April 12th, 2013 04:49 am (UTC)
Character development
Warsa is a natural leader and has made herself known as quite the skilled warrior, despite her quite young age (102). This has lead to the Queen of Jadestone Mountain wanting to keep an eye on her. Not that she actually thinks Warsa wants to rebell and become the new queen instead of the princess/heir, but people talk...

Since the heir is the heir she hasn't been able to go out and do all the brave and dangerous things that Warsa has done while fighting next to prince Onren. The heir is a fine strategist and a good warrior, but she hasn't had the same chance to shine on the frontline as Warsa has. And Warsa is really good at ordering people around without them feeling like they're being ordered around, as well as very popular with most people in Jadestone. She's also quite ambitious, though very loyal to her queen.

The entire thing is solved quite nicely with Warsa given permission to mine the mountain where the elves live (at the end of the first "book"), so that she'll be queen, though slightly under the Queen of Jadestone's command still (if temporary. She'll eventually have her own kingdom, allied with Jadestone).

Edited at 2013-08-11 08:25 pm (UTC)
Nonesanenonesane on November 1st, 2014 11:32 pm (UTC)
Re: Character development
Later on we'll find out that Droh used to start fights at taverns to show off his skills in a desperate attempt to recruit new Clan members. Sadly people were scared off or annoyed with his attitude (smug and condescending), but there was one person: a young, one-armed orphane girl who wishes to join the Deepdiggers...
Nonesanenonesane on March 24th, 2013 09:24 pm (UTC)
Characters' appearance
For once, I actually found a picture of a real life human that inspired a character design. This awesome lady looks exactly like I imagine Narathriel's sisters (who are twins) to look like.

Also, the elves (of all genders) tend to wear clothes that cover their entire bodies and their faces as well. Think this, but that covers their eyes as well (yes, like a burka) and with different patterns and fabric colors; and no scarfs.

The reason for the "burka" is that other species in this world tend to kill elves on sight and only elves have dark skin (in most parts of the world at least, and the humans or dwarves who do get accused of being half-elves). Among their own kin, elves don't cover up as much.

Edited at 2013-03-24 09:25 pm (UTC)
Nonesanenonesane on May 9th, 2013 03:20 pm (UTC)
Characters' appearance
Nonesanenonesane on September 22nd, 2014 08:38 pm (UTC)
Re: Characters' appearance
Nonesanenonesane on February 15th, 2015 09:09 pm (UTC)
Re: Characters' appearance
Scene between Narathriel and Warsa can be seen visualized here.
Nonesanenonesane on March 24th, 2013 09:31 pm (UTC)
The world itself

While humans are somewhere around the early Middle Ages in tech, elves and dwarves are steampunk-ing it!

The elves have airships and prefer to live really high up, at the tops of mountains. Most of them feel really uncomfortable walking on ground that isn't elevated high above other ground. If they have to go down to sea-level, they still try to travel without touching the grass, keeping to the trees as much as possible (they feel exposed otherwise).

Dwarves have elevators, binoculars, greenhouses, trains and powerful drills, among other things, but no airships. They live underground, so airships would be pointless. Some dwarven queendoms have linked up through underground railroads, but not all of them.
Nonesanenonesane on April 3rd, 2013 08:58 pm (UTC)
The world itself

Some people have potential for using magic, others don't. The ones that do have a magical "source" inside themselves, that they can access bit by bit (think of it as water behind a dam, with a small pipe that lets it out little by little).

To widen the "pipe" enough to get magic out to do spells, the magician has to be in the right mood. Thus, singing and music is implemented. The songs in themselves aren't magical and non-magicians often join in to "back-up" the magician (put them in a deeper trance); it's basically used the same way us modern people use music of different kinds to motivate ourselves when we go running, do homework or write novels - it's a mood-setter that distances us from the here and now.

Really good magicians don't need so much music to concentrate and really old ones can do spells silently, only through meditation.

Elves are the only species who have the opportunity to widen the "pipe" by force. That widening comes with a price and is called "giving in to the years"; i.e. aging. When an elf triggers their aging, they get easier access to their magic, but the more they use, the quicker they die. Some can make it 100 years before age makes them kick the bucket, other burn up all their magic in one day. Either way, it's seen as a great and honorable sacrifice to choose to age.
Nonesanenonesane on May 9th, 2013 03:36 pm (UTC)
The world itself
Children, humans

Humans' attitude to children varies from town to town and person to person, but in general it's seen as good fortune to have sons, since they can inherite and don't cost money to marry off.

Hitting your kids to teach them a lesson is socially acceptable and if your parents die you're on your own, unless you have wealthy relatives or someone buys you as an endentured servant (or someone really soft-hearted comes across you, you lucky bastard).

Children out of wedlock are frowned upon, a lot.
Nonesanenonesane on May 9th, 2013 03:48 pm (UTC)
The world itself
Children, dwarves

In dwarven culture, children are treasures. Since so many marriage alligences are made through same-sex couples, the birth rate of dwarves isn't as explosive as that of humans, even though they're fertile.

To not perish, dwarves accepted children out of wedlock a long time ago. They also have two types of parents: nuzahge and qalage. "Ge" translates to parent ("gen" = parents), while "nuzah" means truth, or something real, and "qala" means blood, i.e. true-parent and blood-parent.

This means that the people who raise a dwarf (usually two people, but can be three or more depending on marriage chains; also, single parents exist) are seen as that dwarf's true parents, no matter if they gave birth to the dwarf or not. They are basically the people who wished you to be brought into this world and who took care of you while you were too small to do it for yourself. Thus, they are true parents, nuzahgen.

The nuzahgen can be the qalagen of their child, as it often is in same-sex dwarf couples, but they don't have to be. The most common constellation of parenting among dwarves is that one party of a same-sex couple finds a friend or person they respect and then sleep with them, usually with their spouse in the room to ward off jealousy.

A qalage who isn't a nuzahge has no real say in their biological child's life. The blood-tie between them and the child is seldom kept secret and they're usually a friend of the nuzahgen, but they're not a parent. They're more like an uncle or an aunt, who sometimes visits.

However, bloodlines and inheritances go through the biological mother, always. A same-sex couple who has children can of course testament their belongings to their non-biological children and queen is the only job you have to inherit by blood, but it's still a tricky thing, heritage. This is why same-sex couples, especially the female same-sex couples, tend to get down and dirty with friends instead of simply adopting. Politics~

Edited at 2013-05-09 03:57 pm (UTC)
Nonesanenonesane on May 9th, 2013 04:02 pm (UTC)
The world itself
Children, elves

The elves also treasure their children, as they live long lives and don't get pregnant that easily.

They don't really care about children out of wedlock, since there's no word that directly translates to "marriage" or "married" for elves. Elves simply live with people they've fallen deeply in love with and hope that that love will last. If it doesn't, it's sad, but it's that couple's business and no one else's.

A child's parents are always its biological parents, even when the parents aren't together or don't raise their child. Any other person who steps in and raises an orphaned child is thought of as that child's guardian, but not parent. That a guardian fullfils the role of a parent and is just as good, if not better sometimes, at raising said child than its biological parents is never questioned. It's just a matter of semantics.

Edited at 2013-05-09 05:46 pm (UTC)
Nonesanenonesane on May 11th, 2013 11:11 am (UTC)
The world itself
Family, incest and marriage - humans

Human families consist of their blood-relatives and people who've married into them. The most imporant family is your biological parents and siblings, but aunts, uncles, cousins and such also count as family. Knowing who your relatives are is of import and you tend to help out family, but that is as arbitrary as in real life. Blood-feudes are rare, mostly a thing for the nobles to deal with.

Marriage is only really important for the nobles. Farmers and other people of the lower class just marry as they please - though they tend to marry more for convinience than love, as you need people to mind a farm. There is no real ceremony unless you're a noble. You just agree to be married and then you are.

Incest is taboo among humans and counts as child-parent and siblings. Cousins may marry without comment.

Edited at 2013-05-11 11:12 am (UTC)
Nonesanenonesane on May 14th, 2013 06:12 pm (UTC)
Re: The world itself
Family, incest and marriage - elves

Elf families are rather hard to define. You always have a link to your biological parents, but they might not be the ones to raise you. You're generally aware of who your blood relatives are, but since they've been nomads a long time now, elves tend to be just as closeknit with their shipmates as with their family tree, so to speak.

There is no word for marriage in the elven tongue. People simply decide to spend their lives together, or a little while together, without ceremony or outside involvement. Elves tend to be monogamous and cheating is seen as very dishonorable.

Incest is only frowned upon if the union produces children, or if anyone involved is seen as too young (elves grow at the same speed as dwarf-children, so too young would be somewhere around 40 years and downward).
Nonesanenonesane on May 14th, 2013 06:27 pm (UTC)
The world itself
Family, incest and marriage - dwarves

Dwarves grow up in households consisting of their nuzahgen and any elderly grandparents or great aunts/uncles in need of some extra help. Each family is then part of a larger family, a clan, mostly consiting of relatives and peope who're connected to the family by marriage. A child with a female qalage who isn't their nuzahge is allowed to change their clan to that of their blood-mother (should she be of a different clan), when they come of age. Otherwise clan-switching can only be done through marriage and through being voted into the clan by seven (or all, if the clan is small) of the clan's eldest members.

Clanless dwarves hardly exist. You have to commit a pretty terrible crime for someone to take your clan name away. A clan is responsible for all the good and all the bad its members do. The sum of a clan's actions, good and bad, is equal to that clan's status. Being of a clan of high status means you have a better chance at getting high position jobs, being accepted as an apprentice, getting a good marriage match, etc.

The dwarf who takes the "marriage bracelet" joins the clan of their spouse. The heir to the throne thus never takes the bracelet, since they have to remain in the royal clan to be queen. The heir's siblings, however, always take the bracelet and join their spouse's clan. Having a prince or princess in your clan is a big thing, even though that person's children never will be royals, so clans tend to go all out with courting the royals.

New clans are formed now and then. Most of them never go beyond one generation, being assimilated into larger clans through marriage.

Marriage is a big deal for dwarves! It's how alliances are made and clans gain or lose status. And because of inheritance issues and other things, 2/3 of dwarf-marriages are between same-sex couples. Most dwarves tend to be bisexual, though there are a good 20% who either prefer only their own sex or the opposite sex.

Incest isn't really a big deal among dwarves, not even when it produces children. It's sexually assulting minors (dwarves under the age of 40) that sets their teeth on edge and nuzahge-child relationships are generally frowned upon. That said, a qalage-child relationship isn't frowned upon if the qalage isn't a nuzahge and the child is of age. It's more of a "you raise that child, your its guardian"-squick than a "you share blood"-squick.
Nonesanenonesane on May 14th, 2013 08:46 pm (UTC)
Re: The world itself
Religion - humans

The humans around Jade Stone Mountain are generally religious. Some of them worship the Twin Gods, others worship the Giver. Either way, religion is serious busniess for some and a mere fact of life for others. Level of faith varies, but few would admit to being atheists due to social reasons.

The religions are organized in the larger cities and in a few villages. Mostly though, among the poorer workers, religion is a private thing or a family thing.

The after life is in the Twin Gods' religion thought of as pretty much more of the same, and you'll get their with different prostpects depending on how nice/not nice you were in this life.

The after life in the Giver's religion is parted in three. One is eternal bliss, where only the most righteous go directly. The second is eternal torture, where only the most wicked go directly. Most people are said to end up in the third world, basically "limbo", where they will dwell until creatures from one of the other two worlds find a way to pull their minds to their realm.
Nonesanenonesane on May 14th, 2013 08:50 pm (UTC)
The world itself
Religion - elves

The elves don't really have a religion. They are, however, very spiritual. They see the world as a place where balance is needed, both on smaller and larger scale.

They don't really have ancestor worship, but they do look to their ancestors' archives of knowledge for guidance and often meditate to "get in touch" with those who went before. This is not meant in a literal sense; it's more that if an elf several generations back raised you blood-relative, that person's teachings should be left in your linage through how they've raised and taught their children, even though those teachings might have been diluted.

The after life is a riddle to the elves, which they ponder often. No one has as of yet found an answer that's satisfied anyone but themselves.
Nonesanenonesane on May 14th, 2013 08:55 pm (UTC)
The world itself
Religion - dwarves

The dwarves' religion is and yet isn't one. They believe all the gods are dead. They died in a great war against one another and left the world as it is today, with volcanos, tsunamis and earthquakes (etc.) as the last remnants of the great battle. Thus, the dwarves don't worship anything, seeing as they think the gods were just as savage and noble as the next dwarf, only with more magical powers.

The afterlife for dwarves is a very personal thing. Dwarves who are satisfied with their life are believe to go to the world beyond, where the gods went when they died, and where their is enternal peace because only those ready to uphold such a thing may enter.

Dwarves who aren't happy with their lives, or who doubt the afterlife exists, or have unfinished business of some kind, "get lost in the mines". They can get unlost, but only if they are calmed, and they are believed to be able to appear as ghosts, seeking aid in their way to the afterlife.
Nonesanenonesane on May 14th, 2013 09:05 pm (UTC)
Re: The world itself
Burial rites

The Giver's people have cementaries where they bury their dead. The Twin Gods' people have funeral pyres. No personal affects are taken to the after life for the Giver's people, while the funeral pyres tend to have everything you could need in the next world with you. Rituals are attended by family and friends, with politically interested parties showing up at the higher status burials.

Burial at sea. The dead are only swept in a robe of seaweed, so that the sea creatures won't have trouble eating. They are also weighed down with heavy stones, so the body doesn't float to the surface. All the elf's family, friends and shipmates attend the burial. The body is first given to the sea, and then the funeral itself beings. Songs are sung, there is meditation and each person there tells a story about the deceased.

Sky-burial (i.e. eaten by birds). The deceased is cleaned and dressed up by a mortician, then placed on a stretcher. The stretcher is placed in the largest room of their next of kin, where all family and friends (and others) may visit. There is a wake once the body is in place, which can last everything from a few minutes to an entire day. There is food, singing, story telling and gift-giving to the next-of-kin (usually spouse or childen, but may be parents of a person who died young). Once the wake is over, the closest family travel with the morticians to the place of burial (this can take several days). There they say their last goodbyes and take the clothes the dwarf was dressed in for their final journey, leaving the dwarf naked on a stone table high up in the mountains. The family begin to walk away, the morticians call out to the birds (after generations of sky burials, the local scavengers have learned the dwarves' signals), but leave before the birds begin eating, out of respect for the dead. Dwarves are never buried with any belongings or clothes, since that's believed to tie them to the world of the living too much, risking them getting lost. This is also why the dwarves don't leave their dead to the crows on battle fields and there is much grief if they must.

Edited at 2013-08-11 08:56 pm (UTC)
Nonesanenonesane on November 8th, 2013 09:47 pm (UTC)
Re: The world itself

Most are right-handed. Left-handed or ambidextrous people are looked upon with suspicion in some human cultures.

Most are left-handed. No one cares if you are right-handed instead (though you'll need to find specially designed tools to use when you work) and people who're ambidextrous are seen as talented.

Ambidextrous, the lot of them.

Edited at 2013-11-09 11:01 pm (UTC)